Members
arpLoopEnd
The arpTics index we will stop looping at id useArpLoop is true.
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arpLoopStart
The arpTics index we will start looping at if useArpLoop is true.
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arpTics
Array of arp values for the duration of the sound.
Each value is the number of notes above or below the note of the sound.
Length of the array must always be 32.
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infiniteGain
The gain node of the current infinite sound.
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infiniteNote
The note of the current infinite sound.
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infiniteOsc
The oscillator node of the current infinite sound.
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infiniteStartTime
The start time of the current infinite sound.
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infiniteTicDuration
The duration of a tic in the current infinite sound.
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infiniteTicsPlayed
The number of tics played in the current infinite sound.
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infiniteVolume
The volume of the current infinite sound.
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isPlayingInfiniteSound
Is an infinite sound currently playing on this sound?
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lastArpTic
The last arp tic played.
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lastPitchTic
The last pitch tic played.
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lastVolumeTic
The last volume tic played.
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pitchLoopEnd
The pitchTics index we will stop looping at if usePitchLoop is true.
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pitchLoopStart
The pitchTics index we will start looping at if usePitchLoop is true.
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pitchScale
The pitch scale used by the pitchTics. Value is in cents.
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pitchTics
Array of pitch values for the duration of the sound.
Each value must be -10 to 10.
Length of the array must always be 32.
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releaseLength
Number of tics to ramp down playing of the sound.
Must always be at least 1.
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releaseMode
The ramp type used when ramping down after stopping a sound.
'linear' uses a linear ramp
'expo' uses an exponential ramp
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useArpLoop
Should we loop over the arpTics when playing a sound?
If false the last arp tic will be played infinitely once reaching it.
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usePitchLoop
Should we loop over the pitchTics when playing a sound?
If false the last pitch tic will be played infinitely once reaching it.
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useVolumeLoop
Should we loop over the volumeTics when playing a sound?
If false the last volume tic will be played infinitely once reaching it.
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volumeLoopEnd
The volumeTics index we will stop looping at if useVolumeLoop is true.
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volumeLoopStart
The volumeTics index we will start looping at if useVolumeLoop is true.
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volumeTics
Array of volume values for the duration of the sound.
Each value must be 0 to 15.
Length of the array must always be 32.
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wave
The Wave index used by this sound.
0 is Sine.
1 is Triangle.
2 is Square.
3 is Sawtooth.
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